Five Red Dead Redemption 2 Gameplay Features That GTA 6 Should Borrow

Even though there has been no official word about Grand Theft Auto (GTA) 6, the talk about the sequel keeps growing. It’s become one of the most anticipated games in recent years, with fans waiting excitedly for a trailer or an official announcement.

Grand Theft Auto V is ten years old, so Rockstar’s most recent game, Red Dead Redemption 2, has a lot that the new game can take from it.

The main story of Red Dead Redemption 2 is about Arthur Morgan and his group of criminals. The game is very complex, and people still find new things in it every day. So, let’s look at five gameplay elements from Red Dead Redemption 2 that GTA 6 should use.

Red Dead Redemption 2 has realistic gunplay and four other game elements that Grand Theft Auto 6 should use.

1) A lived-in World

The world that Grand Theft Auto V takes place in is one of the things that people dislike the most about it. Even though the area of the game is pretty big, a lot of players have said that most of Los Santos doesn’t look like a real, busy city.

On the other hand, Rockstar Games did a great job bringing the city of Saint-Denis in Red Dead Redemption 2 to life.

Five Red Dead Redemption 2 Gameplay Features That GTA 6 Should Borrow

Even the small towns that are spread out across the map have a lot of personality and meaning. GTA 6, which might take place in Vice City, is likely to use a similar method.

2) Improved Gunplay

Gunplay in GTA V and Online is pretty simple and almost feels like a step back from Grand Theft Auto IV, despite all that it has to offer. This is one of the many things that fans want to see get better. Even though no game’s shooting controls are perfect, firing different types of guns in Red Dead Redemption 2 felt different and heavy.

If Rockstar Games adds this to Grand Theft Auto 6, it will take the game to a whole new level. The new game could also be based on Max Payne 3, which was praised for having some of the best shooting controls in an action-adventure game.

3) Interaction with NPCs in-Depth

The quality of the non-player characters (NPCs) in a game decides how real and immersive it feels. In Red Dead Redemption 2, players can not only talk to and connect with every NPC, but they can also argue or have deep conversations with them.

Five Red Dead Redemption 2 Gameplay Features That GTA 6 Should Borrow

This was also one of the most innovative parts of GTA San Andreas’s gameplay. Rockstar should use this feature in Grand Theft Auto 6 and make it even better.

4) Honor System

The Honor system is an important part of the story in Red Dead Redemption 2. Kind deeds help build a good image, but bad deeds make people more well-known. How the player acts during the main mission of the game has a big effect on many story events and even the ending.

No matter what, the main idea behind a Grand Theft Auto game is to perform crimes and acts of violence. So, making an exact copy of this game feature might seem a little out of place. Still, Rockstar could make it so that the player’s decisions change the story of GTA 6 in some way.

5) Seamless Random Events

When exploring Red Dead Redemption 2’s huge map, you will often run into people who need your help. Some of these things happen in ways that Arthur didn’t expect, putting him in dangerous situations. But GTA 6 should make it easier to switch from free-roaming to planned sequences.

In Grand Theft Auto V, Strangers and Freaks are a very basic version of this kind of system. So, making it better by taking ideas from Red Dead Redemption 2 will make Grand Theft Auto 6 a much better game overall.

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