Dark Souls III (III Dku Sru Suru?) is an action-adventure role-playing video game developed by From Software and released in 2013. It was officially revealed on June 15, 2015, at the Electronic Entertainment Expo (E3). The game was launched in Japan on March 24, 2016, for Microsoft Windows, PlayStation 4, and Xbox One, with a worldwide release slated for April 12 of the same year. Users who pre-ordered the game were given a code that allowed them to play Dark Souls on Xbox One.
As with earlier editions of the series, the player is entrusted with surviving an impending apocalypse brought about by the continuous battle between the Age of Fire and those branded with the Darksign in the Kingdom of Lothric. As part of the ongoing cycle of Light and Dark, the player character will have to fight the Lords of Cinder, prior heroes who were instrumental in linking the fire. No matter what the player character does to survive this event, darkness will return and repeat itself in perpetuity.
Fast travel is possible from the beginning of the game, much as it was in Dark Souls II if the player character places the Coiled Sword at Firelink Shrine before commencing the game.
It is possible to reallocate stat points and rearrange character creation at the Rosaria’s Bed Chamber campfire in the Cathedral of the Deep up to five times within a single game session.
New Game Plus Is Making a Comeback
A new game can be started immediately after a player has completed the previous one, or at a later time by using the bonfire at Firelink Shrine, if the player so desires. The addition of New Game Plus is entirely optional. Except for keys, players will be allowed to keep all of their equipment, enhanced character characteristics, and consumables. The complexity of the game increases with each subsequent playtime until it reaches NG+7.
Weapons Degradation Is Essentially Non-existent in This Environment.
There are no significant changes to the Summoning and Cooperative Play systems from the prior two games in this instalment.
In addition, the game includes a Co-op code system, which allows you to enter a code under the network tab in the options menu when playing with others. This code allows you to play with friends without having to deal with any cooperative gaming mechanisms. During this session, weapons from more strong players are scaled down to meet the weapon improvement of the lower level cooperator’s weapon. This is meant to maintain a sense of balance in cooperative gaming.
Illusory Walls Are Still in Place.
A Focus Points (or FP) system, similar to the one seen in Demon’s Souls, has been implemented, which governs the use of skills and the casting of spells. A bonfire or the Ashen Estus Flask can be used to replenish the FP bar, which can be replenished by drinking from it.
The Human Effigy from the first game has been replaced by an Ember system that is comparable to the humanity mechanic from the second game. The character is kindled by ingesting an Ember, which raises the player character’s health by 30% and gives them the ability to summon other players into their world. This is comparable to the Soul/Body Form concept found in Demon’s Souls, but more complex.
If the area boss has not been defeated by the time the players are “Enkindled,” they may be invaded. However, in worlds where the area monster has been defeated, certain hostile summons signs may be present while the enchantment is in progress. If you are travelling the Road of Sacrifices while un-kindled, you may find yourself being infiltrated by the Watchdogs of Farron.